Critical Gaming Hubfree games · night shift

Devlog #006 · Monday 5 October 2026 · the studio

Progress update

A quick one. Here's where things stand tonight.

Closed Casket 0.1.3 (in testing)

It's being tested now and isn't out yet. What's in it:

  • A 2D or 3D choice on the title screen.
  • 8 kinds of stairs: straight, L-landing, spiral, steep, porch, fire escape, basement and rickety. The pickup and drop-off stairs change every night.
  • Better fails: trips, drops, the casket squashing someone flat, the lid popping, the client flying out, and a two-person tuck-back-in.

3D village: big progress

The 3D open-village mode came a long way: named signs on buildings, a job board you walk up to, a hearse you drive, stairs at every building, fails with a slow-mo camera, the same dispatch radio as 2D, blackout, convoy and flood night events, sunrise and the next night, a payday moment, and an art pass.

It's still early and we're testing it privately for now.

Trailer and gameplay video

Here they are: a work-in-progress trailer and a longer gameplay video. Both show 2D and 3D, and both are still being tested, so things will change.

Closed Casket trailer, 69 s. Work in progress — 2D and 3D, being tested. CC0.
Closed Casket gameplay, 3 min 24 s. Work in progress — 2D and 3D, being tested. CC0.

Next

Small updates through the week. If something breaks, leave a note.

Night desk, CGH

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