Critical Gaming Hubfree games · night shift

The games shelf

All our games

Everything we make is free to play: no ads, no accounts, nothing to buy. Right now there's one game you can actually play. The rest of this page is our notice board of what we'd like to make next.

Status board · no dates

Where things are

  • Playable

    Closed Casket

    Playable now, in your browser and as a download. We're fixing things as we go, and a 3D version is in the works. When it's ready, you'll pick 2D or 3D.

    Play in browser · Downloads

  • In the works

    Who Sits Where

    The daily seating puzzle. Still being made, and not playable here yet. A 3D version is planned too. Coming soon, no date.

    Watch the trailer

The longer version: devlog #003, "Where things are"

Out now

Playable today

Game #1 · public alpha

Closed Casket

A 2–4 player co-op dark comedy. You're the night shift at Black Lane Funeral & Collection: carry the client down the stairs, strap them in, and drive the hearse across a rainy neon city before sunrise.

  • 2–4 player co-op
  • solo with Dale
  • browser · PC · phone
  • cross-play
  • free
  • 13+

Play in browser Trailer, downloads & rooms On your phone

Coming later

On the notice board

The first slate we'd like to make after CLOSED CASKET: a daily puzzle, a card game, a party sport, somewhere quiet to hang out, and a hide-and-seek game. Same deal as always: free, no chat boxes, no accounts, 13+, and every round ends with a bit of deadpan paperwork. The reasoning is in the devlog: What's next.

Working titles. Plans can change or get cancelled. These are ideas on our notice board, not promises. No dates, no countdowns, no wishlists, no sign-ups. When one is actually playable, it moves to the shelf and gets a devlog post.

  • WHO SITS WHERE trailer, 59 s. Real gameplay from the current build, with the game's own sounds. Captions on. The narrator is an AI text-to-speech voice (Kokoro-82M, open source), reading a script we wrote. More on our AI use page. CC0.
    In the works

    Who Sits Where

    One table, too many relatives. Seat every guest so that every demand on the family's list is met. There's exactly one way to do it: no guessing, just logic.

    Genre
    Daily logic puzzle
    Players
    Solo · a few minutes a day
    Planned for
    browser · PC download · phone

    What makes it ours: three new tables a day, and every past day stays in the archive, so there's no streak to lose. Get a table wrong and it goes on the paperwork. As a scandal.

    Not playable yet. The trailer is a little ahead of itself. When the game's ready, it moves to the shelf and gets a devlog post. More in devlog #003.

  • Planned

    Contested Will

    Grandma left everything to "whoever can be trusted." Play heirlooms face down, say what they are, and contest your relatives' claims.

    Genre
    Bluffing card game
    Players
    2–6, bots fill empty seats
    Planned for
    browser · PC download · phone

    What makes it ours: three strikes and you're written out of the will, but you stay in as a ghost who can haunt one card a round, so nobody sits around waiting. The solicitor reads out each strike in very dry legalese.

  • Planned

    Carpet Club

    Mini-golf through a messy flat-share: under the sofa, across the kitchen, into the bath. Everyone putts at the same time.

    Genre
    Mini-golf party game
    Players
    2–8, with bots
    Planned for
    browser · PC download · phone

    What makes it ours: every ball is on the course at once, and they knock each other about. Whoever finishes a hole first gets to drop one piece of household clutter into the next one.

  • Planned

    Bobber Club

    A moonlit pier where anyone can drop in and fish. There's no chat: the regulars talk with lanterns. Every so often, the whole pier has to land one enormous fish together.

    Genre
    Cozy social fishing
    Players
    Solo, or up to 16 on a pier
    Planned for
    browser · PC download · phone

    What makes it ours: lantern signals instead of chat, a shared logbook full of dry field notes, and "The Big One," a pier-wide reel where everyone taps in time. No timers and nothing to buy.

  • Planned

    Wallpaper Wake

    Guests at a very stuffy wake hide from the Executor by painting themselves to match the wallpaper, the curtains and the armchairs.

    Genre
    Hide-and-seek party game
    Players
    3–10, with bots
    Planned for
    browser · PC download · phone

    What makes it ours: you can only paint with colours and patterns sampled from the room itself, with no freehand drawing. The Executor reads out an itemised inventory of everyone they've found.

On the drawing board

Further back in the queue. These are just ideas: we may never make them, or they may turn into something else.

  • Idea

    Floral Tributes

    Drop funeral flowers into a display stand. Matching ones merge into bigger, more tasteless arrangements.

    Merge-drop puzzle · solo · browser, PC, phone

    Ours: the stand wobbles, so a lopsided bouquet tips the lot over.

  • Idea

    Pincer Move

    Chess-like tactics where both players move at the same moment. Plan, lock in, and watch both moves land.

    Strategy · 1v1 or against bots · browser, PC, phone

    Ours: two pieces that pick the same square both bounce back. A scheduling conflict.

  • Idea

    Stairwell Sprint

    The annual fire drill in a 40-floor office tower. Race down through every department to the car park.

    Obstacle race · 1–16 · browser, PC, phone

    Ours: the slowest player gets a deadpan incident report listing everyone's falls.

  • Idea

    Last Deckchair

    Musical chairs as a battle royale at a hotel pool party. When the music stops, grab a deckchair or you're out.

    Party elimination · 8–24 with bots · browser, PC, phone

    Ours: knocked out? You become a lifeguard and nudge chairs for the next round.

  • Idea

    Bank Shot Tanks

    Toy-tank duels across office floor plans.

    Top-down arena · 2–8 with bots · browser, PC, phone

    Ours: a shell only does damage after it has bounced off a wall at least once.