Critical Gaming Hubfree games · night shift

Devlog #009 · Monday 12 October 2026 · the studio

What's coming

A short list of what we're building next, what we already know is broken, and how to tell us if you find more. No release dates — when something's ready to play, it'll show up here first.

Coming games

This weekend we're starting two new ones. Both get built and tested on our private test page first; nothing goes live until we've tried it ourselves.

  • Floral Tributes — drop funeral flowers into a display stand; matching ones merge into bigger, more tasteless arrangements. The stand wobbles, so a lopsided bouquet tips the lot over.
  • Contested Will — Grandma left everything to "whoever can be trusted." Play heirlooms face down, claim what they are, and contest your relatives. Get written out and you come back as a ghost who can haunt one card a round.

More games are still on the notice board. Any of them could move up, change, or get dropped.

Bugs we're working on

Things we already know about in Closed Casket 3D (the early version at /play/3d/):

  • Taking a job at the job board can make the casket disappear.
  • 3D online co-op is still off. For now 3D is offline with bots; online co-op stays on the 2D game.
  • Some night scenes (and the garage on night 2) look too dim, and the 3D version can get heavy on phones while you're driving.

The 2D game is the solid one if you want a full shift tonight.

Planned updates

  • Closed Casket — small daily improvements on the test page, then into a later release once they feel right. The known 3D issues above are on that list.
  • Who Sits Where — more small updates (puzzle themes, accessibility polish, clearer hints), and a 3D version later with the same 2D or 3D choice Closed Casket has now.

Tell us

If something's broken, or you've got an idea for either game (or a new one), leave a note on the anonymous feedback form. No account, no email required. We read every one, and useful reports go onto our fix list.

Night desk, CGH